We craft haptic-driven play experiences that bridge the gap between digital worlds and physical sensation — turning every interaction into something you can truly feel.
Haptic Playables is an independent studio at the intersection of game design, sensory technology, and human-computer interaction. We believe play should transcend the visual — it should resonate in your hands, travel through your body, and leave an impression you carry with you.
Founded by a team of engineers, artists, and researchers, we develop games, interactive installations, and playful tools that harness haptic feedback as a first-class creative medium. Every project is a rethinking of how touch changes the way we experience digital worlds.
From consumer gaming peripherals to immersive art installations and accessible play research, we operate across disciplines with one constant: meaningful haptic design at the core of everything.
We start every design decision with a single question: what should this feel like? Visuals and audio serve the haptic experience — not the other way around.
Play is humanity's oldest tool for learning. We push its boundaries — building experiences that are strange, joyful, provocative, and always deeply interactive.
We share our research, tools, and learnings with the broader community. Great haptic design grows when knowledge flows freely between makers.
Touch is universal. We design for diverse bodies and abilities, ensuring haptic play can be felt — and enjoyed — by everyone, regardless of how they experience the world.
We adopt technology that serves people, not the reverse. Every haptic actuator, every waveform, every API integration earns its place through genuine experiential value.
We build for lasting impact — not virality. Our projects are crafted to resonate years after release and contribute to a growing body of haptic game design knowledge.
Whether you're a developer, researcher, publisher, or just someone fascinated by the frontier of haptic play — we want to hear from you. Tell us what you're thinking.